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--- Localização

Localization

Every player-facing string — the interface, the notifications, the chat suggestion, the body part names, the type and severity labels — runs through ox_lib's locale system. Translation files live in locales/*.json.

Set the language

server.cfg
setr ox:locale "tr"

It is a global convar, so every BUPA script on your server follows the same setting from one line.

Shipped languages

Code Language
en English (fallback)
de German
es Spanish
fr French
it Italian
nl Dutch
pl Polish
pt Portuguese
ru Russian
tr Turkish

English is always the fallback, so a key you leave out of a translation shows the English text rather than a raw key.

Add or edit a language

Each file is a flat JSON map of key → text. Copy locales/en.json, translate the values, keep the keys and any %d placeholders intact, and save it as locales/<code>.json.

Key groups

Prefix Used for
ui_* The interface — titles, buttons, hints, placeholders
dur_* Duration chip labels (dur_m, dur_h)
type_<id> One per entry in Config.Types
sev_<id> One per entry in Config.Severities
bp_<id> One per entry in Config.BodyParts
notify_* Success notifications
err_* Every failure message
cmd_target_help The chat suggestion for the player-id argument

If you add a body part, type or severity to config.lua, add the matching bp_, type_ or sev_ line to every locale file. A missing key falls back to English; a key missing from English too shows as-is.

The locales/ folder is escrow-ignored, so it stays open for editing.