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Using the Panel

Using the Panel

Open it

Command Who What it does
/status Everyone Opens the panel on your own character
/status <id> Authorised jobs Opens the panel on another player's character
/statusclear Everyone Removes every annotation on you that you are allowed to remove

A keybind can be added with Config.Keybind; it is empty by default, so the command is the only way in until you set one.

While the panel is open the camera moves to a fixed booth position in front of the ped, the minimap is hidden (Config.Camera.HideRadar) and the ped is frozen (Config.Camera.FreezePlayer) so it cannot walk out of frame.

The character preview

The interface is transparent — what you see behind it is the game, and the character in it is genuinely yours.

Input Action
Drag on the character Spins the ped, as in a clothing menu
Front / Back buttons Snap the ped to face towards or away from the camera
Zoom buttons Move the camera in and out, within the measured limits
ESC Closes the panel (Config.UI.CloseOnEscape)

The clickable markers are recalculated from the ped's bone coordinates every Config.Camera.HotspotRefresh milliseconds (default 30, roughly 33 times a second), which is why they stay on the shoulder or the knee while the body turns.

Writing an annotation

  1. Click a region on the body, or pick it from the searchable list.
  2. Type the note. It is capped at Config.Limits.MaxTextLength characters — 48 by default, because long text is hard to read floating over a ped.
  3. Choose a type (injury, bandage, note) and a severity (minor, moderate, severe). Both selectors can be hidden with Config.UI.ShowTypes and Config.UI.ShowSeverity.
  4. When you are examining another player, a row of duration chips appears. Pick one, or Permanent if Config.Duration.AllowPermanent is on.
  5. Save. The annotation appears immediately on the body for everyone nearby.

Notes players write on themselves do not offer a duration picker — they use Config.Duration.SelfDefault (0, permanent) since the player can remove them whenever they like.

What other players see

Nearby players see the text floating on the matching body part, drawn straight from the statebag. It is only drawn within Config.Text.ViewDistance (6 m by default), scales with camera distance between MinScale and MaxScale, and is tinted with the severity colour unless ColorBySeverity is off.

On very busy servers set Config.Text.OnlyWhileAiming = true. Annotations are then only drawn while the observer holds the aim key, which keeps a crowded street readable.

Removing annotations

  • Remove annotation takes off the selected entry, if you are allowed to.
  • Clear all wipes everything the caller is permitted to remove; locked medic documentation is kept.
  • /statusclear does the same thing from chat without opening the panel.

Annotations placed by a medic on a patient are locked. The patient is told "This was placed by a medic — you cannot remove it before it expires." See Permissions & Duration.